Cursed - Real Time
Gallery type
Date of publication:
Nov 19, 2024 2:20:07 PM
Author’s comment:
Artstation: https://www.artstation.com/artwork/WXPB3G
Hi everyone, it's been a while since I've posted something to my porfolio. This time I wanted to do something tribal, so I'm excited to introduce my new personal project - Cursed.
- Sculpted in Zbrush
- All of the clothing was simulated in Marvelous Designer
- Modeling, retopology and UV unfolding in Maya (packing in Rizom UV)
- Skin projection were made through ZWrap
- Bakes and Renders in Marmoset Toolbag
- Textures in Substance Painter
- Post production of photos and bake maps correction in Photoshop
- Post production of video in After Effects
Total polycount is 173k Tris (139k for character/equipment and 34k dreadlocks)
4 - 4k texture sets for clothes and equipment
1 - 4k texture set for head
1 - 2k texture set for dreadlocks
The artwork was based on a great concept art by Rostyslav Zagornov: https://www.artstation.com/artwork/39mb0D
Software:
Marmoset Toolbag ZBrush Autodesk Maya Adobe Photoshop Substance Painter Adobe After Effects
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