Cursed - Real Time
Gallery type
Date of publication:
Nov 19, 2024 5:20:07 PM
Author’s comment:
Artstation: https://www.artstation.com/artwork/WXPB3G
Hi everyone, it's been a while since I've posted something to my porfolio. This time I wanted to do something tribal, so I'm excited to introduce my new personal project - Cursed.
- Sculpted in Zbrush
- All of the clothing was simulated in Marvelous Designer
- Modeling, retopology and UV unfolding in Maya (packing in Rizom UV)
- Skin projection were made through ZWrap
- Bakes and Renders in Marmoset Toolbag
- Textures in Substance Painter
- Post production of photos and bake maps correction in Photoshop
- Post production of video in After Effects
Total polycount is 173k Tris (139k for character/equipment and 34k dreadlocks)
4 - 4k texture sets for clothes and equipment
1 - 4k texture set for head
1 - 2k texture set for dreadlocks
The artwork was based on a great concept art by Rostyslav Zagornov: https://www.artstation.com/artwork/39mb0D
Software:
Marmoset Toolbag ZBrush Autodesk Maya Adobe Photoshop Substance Painter Adobe After Effects
765
Большое спасибо!
Спасибо
Благодарю
Спасибо! Рад, что понравилось
Спасибо большое, очень приятно!
Благодарю
Кайф, рад, что понравилось!
Спасибо!