Grail Knight - Real Time
Gallery type
Date of publication:
Feb 8, 2023 1:56:06 PM
Author’s comment:
Hi there, here's another iteration of my love for knights. I'm very pleased to present new personal project - Grail Knight.
Steps and Software:
- Sculpted in Zbrush
- Veil and Gambeson was made in Marvelous Designer
- Modeling, retopology and UV unfolding in Maya (packing in Rizom UV)
- Bakes and Renders in Marmoset Toolbag
- Textures in Substance Painter
- Post production of photos and bake maps correction in Photoshop
- Post production of video in After Effects
Total polycount is 118k Tris (113k for character and 5k for sword)
4 - 4k texture sets for armor and clothes
1 - 4x2k texture set for sword
Artstation: https://www.artstation.com/artwork/ArAx3y
Based on this concept: https://www.artstation.com/artwork/wJJqlV
Software:
ZBrush Autodesk Maya Marmoset Toolbag Adobe Photoshop Adobe After Effects Substance Painter
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Comments:25
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ibrahim bitam (Bahli)
3/19/23 6:48 PM
i keep revisiting this piece of art! well done bro