Thief - Real Time
Gallery type
Date of publication:
Oct 4, 2023 2:11:07 PM
Author’s comment:
Artstation: https://www.artstation.com/artwork/Jv82gD
Hi everyone, I'm glad to introduce you to my new personal project - Thief. This is the fan art of Garrett Thief - one of my favorite game characters. When I created this character, I put all my effort into stop being the one who makes only knights.
Steps and Software:
- Sculpted in Zbrush
- Skin projection were made through R3DS ZWRAP
- The whole suit and cloaks were made in Marvelous Designer
- Modeling, retopology and UV unfolding in Maya (packing in Rizom UV)
- Bakes and Renders in Marmoset Toolbag
- Textures in Substance Painter
- Post production of photos and texture maps correction in Photoshop
- Post production of video in After Effects
Total polycount is 160k Tris (155k for character and 5k for hair)
4 - 4k texture sets for clothes and equipment
1 - 4k texture set for head
1 - 2x1k texture set for hair
Software:
ZBrush Autodesk Maya Marmoset Toolbag Substance Painter Adobe Photoshop Adobe After Effects
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