Dragon Knight - Real Time
Gallery type
Date of publication:
Jul 21, 2022 4:07:31 PM
Author’s comment:
Hello everybody. I am glad to present you my new personal project - Dragon Knight. I made this character in my spare time. Rendered in Real Time.
Steps and Software:
- Sculpted in Zbrush
- Gambeson, skirt and cape was made in Marvelous Designer
- Skin projection from XYZ Textures were made through R3DS WRAP
- Retopology and UV unfolding in Maya (also packing in Rizom UV)
- Bakes and Renders in Marmoset Toolbag
- Textures in Substance Painter
- Hair cards were created in Fibershop and placed using GS CurveTools
Total polycount is 122k Tris (98k for character and 24k for hair)
3 - 4k texture sets for clothes, armor and equipment
1 - 4k texture set for head
1 - 4k texture set for hair
Based on the amazing concept "Dragon Knight" by Jian Li: https://www.artstation.com/artwork/mqBgPv
Software:
Autodesk Maya ZBrush Marmoset Toolbag Substance Painter
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