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Lion Mask Helm — Hard Surface Prop, UE5

preview Lion Mask Helm — Hard Surface Prop, UE5 Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy Game prop, Game Low-poly, full pipeline, white gamedev academy
A fantasy hero helmet based on the concept of the King Arthur helmet, made as part of a series of live broadcasts from our academy in order to demonstrate the full pipeline. The main technical challenge is the chainmail bar. Instead of imitating a tile texture, Ilya Temin (3D Lead WGA) studied real historical weaving patterns and assembled the rings as a real 4-in-1 procedural array in Maya, repeating the authentic chain mail design. Author: Ilya Temin Reference concept: "Lion Helmet" by Konsta Polkutie Software: ZBrush (sculpt), Maya (retopology), RizomUV (UV unwrap), Substance 3D Painter (texturing), Marmoset Toolbag (bake + render) Engine: Unreal Engine 5 Polycount: 12.7k tris (without chainmail rings) / 34.2k tris (full model with rings) Textures: PBR — Albedo/Opacity, Normal, Roughness/Metallic/AO
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