Books interpreted in three game art styles — semi-realism, stylization, and low-poly.
This asset set was created as part of a course on the game art pipeline https://academy.gamedev-dk.com/3d_assets_in_different_styles The goal: take a familiar prop (a book and its elements) and adapt it across different aesthetics while keeping production standards.
What’s covered and practiced:
• Style analysis at the level of shape language, geometry density, textures, and presentation
• Full game-ready pipeline: modeling → topology optimization → UV unwrapping → baking → texturing → hand-paint passes → final render scene setup
• Building a coherent render scene that makes technical and artistic decisions visible
Result: a portfolio-ready mini project that demonstrates versatility across styles and strengthens visual thinking — a core skill for confident 3D work.