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3d book set

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Books interpreted in three game art styles — semi-realism, stylization, and low-poly. This asset set was created as part of a course on the game art pipeline https://academy.gamedev-dk.com/3d_assets_in_different_styles The goal: take a familiar prop (a book and its elements) and adapt it across different aesthetics while keeping production standards. What’s covered and practiced: • Style analysis at the level of shape language, geometry density, textures, and presentation • Full game-ready pipeline: modeling → topology optimization → UV unwrapping → baking → texturing → hand-paint passes → final render scene setup • Building a coherent render scene that makes technical and artistic decisions visible Result: a portfolio-ready mini project that demonstrates versatility across styles and strengthens visual thinking — a core skill for confident 3D work.
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