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3D prop | Radio

preview 3D prop | Radio Props, 3d modeling, full pipeline Props, 3d modeling, full pipeline Props, 3d modeling, full pipeline Props, 3d modeling, full pipeline
This prop is my first experience is made according to the full game-ready pipeline. This is the first course in the 3D Environment Artist program. The goal of the course was to introduce students to the basic modeling tools in Maya and to walk them through all stages of game model development, including baking in Marmoset Toolbag and texturing in Substance 3D Painter. This is the first course in the 3D Environment Artist program. The goal of the course was to introduce students to the basic modeling tools in Maya and to walk them through all stages of game model development, including baking in Marmoset Toolbag and texturing in Substance 3D Painter. As a result, I gained skills in using these programs and also learned how to do UV unwrapping and retopology. I’m happy with my first attempt—I think it turned out pretty well. So, what do you think? Please share your thoughts in the comments—I’d love to hear any feedback.
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