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Tongue Chair by Olivier Mourgue — High-Poly Biomorphic Wood Modeling

preview Tongue Chair by Olivier Mourgue — High-Poly Biomorphic Wood Modeling furniture, armchair, tongue-chair, olivier-mourgue, modernism, retro-futurism, 3ds-max, corona-renderer, high-poly, sub-d furniture, armchair, tongue-chair, olivier-mourgue, modernism, retro-futurism, 3ds-max, corona-renderer, high-poly, sub-d furniture, armchair, tongue-chair, olivier-mourgue, modernism, retro-futurism, 3ds-max, corona-renderer, high-poly, sub-d
High-precision 3D modeling and product visualization of the iconic Tongue Chair (Model No. 3), originally designed by Olivier Mourgue (1967). This project reinterprets the classic mid-century design as a monobloc organic wooden structure, focusing on smooth polygonal curvature and flawless subdivision topology. * Technical Features: 100% Subdivision Surface topology (quads only). The main challenge was integrating the three structural legs directly into the fluid, single-body shell while maintaining uniform edge loops and preventing shading artifacts under subdivision. * Look-Dev: Textured with custom high-resolution wood veneer shaders, carefully mapping the grain direction along the organic flow of the biomorphic frame. * Software: 3ds Max | Corona Renderer
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