“Remember that you must die, remember that you must live.”
This project was a deep dive into PBR texturing and hard-surface modeling. The goal was to create a piece that feels both like a functional weapon and a ceremonial relic. I wanted to balance the cold, sharp nature of the blade with the intricate, aged details of the hilt and gold inlays.
Technical details:
Software used: Blender, Zbrush, RizomUV, Substance Painter, Marmoset Toolbag.
Workflow: High-poly to low-poly baking, PBR metallic-roughness workflow.
Texture size: 4096
Texel Density: 84 px.cm
Polycount: 67k triangles