The work was created according to the luca zeccoli concept art. In this work, I was hooked on the fact that hard surface of weapons prevail over organic ones.
In texture, I wanted to create something in between chitin, metal, and bone.
I also made an animation of the impact and inspection, as well as transferred the model to Unity HDPR.
The game ready model have:
Tris: 7 656
textures: 4096px
Full pipeline:
Blocking, retopology, UVs: Blender
Sculpt: ZBrush
Baking: Marmoset Toolbag
Texturing: Adobe Substance 3D Painter