Deepwater mermaid
Gallery type
Date of publication:
Nov 20, 2025 10:29:50 AM
Author’s comment:
Maidens swim among the deep mines, whose eyes Proteus himself did not see, and only shipwrecked sailors can see their enchanting shimmer before they die.
The game ready model have:
Tris: 14 767
UDIM textures: 2×4096px, 1×2048px
Full pipeline:
Blocking, sculpt, retopology, UVs, render: Blender
Texturing: Adobe Substance 3D Painter
I was inspired to make this work by the games Barotrauma and Subnautica. I wanted to convey a sense of mystery and anxiety.
I created a membrane using transmission and index of refraction, getting a distorted image of the mouth.
I made a quick rig and skinning for an illustration that could already be used, for example, in the game's loading screen.
The purpose of the work was to consolidate the existing skills and put the pipeline in 40 hours of work, not counting the time for rendering and creating mines.
I hope you are interested in my work, and I would be very glad to receive your feedback!
Software:
Substance Painter Adobe Photoshop Blender
504
И текст очень повысил уровень работы. )
Имхо.
Спасибо, очень приятно )