Old alarm clock (Subdiv)
Gallery type
Date of publication:
Mar 13, 2026 9:11:49 PM
Author’s comment:
Tris count: ~10k (without support loops);
PBR workflow: Metalness/Roughness;
Texture size: 2k;
Texel density: 33.8737 px/cm.
I created this work as a test assignment for an interview. The main requirements were:
1. Keep the polycount so that the model maintains a smooth shape when viewed up close, and its textures remain clear after using subdivision.
-I believe I have successfully achieved this.
2. Achieve realistic texture quality.
-Unfortunately, my skills were not sufficient to create textures of the desired quality.
Software:
Blender Marmoset Toolbag Substance Painter Adobe Photoshop
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