Thermal scope
Gallery type
Date of publication:
Sep 26, 2025 2:14:27 PM
Author’s comment:
Tris count: 5,629;
PBR workflow: Metalness/Roughness;
Texture size: 2k.
Texel density: 47.06 px/cm.
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After creating the previous work, I wanted to make another model, but in a shorter time frame.
In this work, I had to spend some time working with additional texture maps, as some of the details were only available on the high-poly geometry, which needed to be baked in two stages to avoid the cage intersection that was inevitable with the standard baking approach:
1. Baking with floaters;
2. Baking without floaters.
After that, I combined both texture sets in photoshop. This method allowed me to maintain the level of detail while avoiding an increase in polygon count.
Software:
Blender Marmoset Toolbag Substance Painter Adobe Photoshop
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