The demonic monster
Gallery type
Date of publication:
Jan 29, 2026 5:05:29 PM
Author’s comment:
A demonic monster created for the indie game Come to the Cellar, one of a series of creatures for which I am responsible for both design and production. The character follows a full game‑ready pipeline: highpoly sculpt, lowpoly model, retopology, UVs, baking, PBR texturing, and mesh/material setup for real‑time rendering. The asset has been successfully integrated into Unity and is used in‑game. The production pipeline includes ZBrush, Blender, RizomUV, Substance Painter, and Unity.
P.S. Published with permission; a Steam project link will be added once the demo is released.
Software:
Blender Substance Designer Substance Painter Unity ZBrush
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