Tired Wanderer - Game Ready Character
Gallery type
Date of publication:
Aug 3, 2025 11:41:15 AM
Author’s comment:
Hi everyone!
I'm glad to show my latest personal work - game ready real-time character.
This project was made without a concept.
The goal was to achieve achieve the highest possible visual quality with a minimum polycount and UV sets.
This approach brought a lot of technical difficulties and impacted the final result in some areas, but it also gave me valuable experience and improved my workflow.
I have limited skills in creating hair, so he's bald smiley
Hope you enjoy it, and thanks for checking it out! Have a nice day!
Technical Aspects:
4 UV sets – 4K for head, clothes, and small props
1 UV set – 2K for eyes
Total polycount: 93,000 tris
No post-processing
Software:
Blender Autodesk Maya Substance Painter Unreal Engine Marmoset Toolbag Adobe Photoshop
634
И калорийный, и колоритный)))