Hello everyone!
Glad to share with you a project made last fall, one of a series.
This is a fully game-ready character created as a commissioned work.
Technical aspects:
• Tris: 48,500
• Texture sets: 3 × 2K
The difference in anatomy between the high-poly mesh and the final result was made according to the client’s request.
It was a fun project — sculpting a big, muscular character that is anthropomorphic and creature-like at the same time.
I also improved my knowledge of anatomy, worked on animation-ready topology, and optimized the model according to technical limitations.
In my humble opinion, it turned out quite well)
Hope you like it too.
See you soon, and good luck!