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Uncle Steve.Game-Ready monster character.

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Hello everyone! Glad to share with you a project made last fall, one of a series. This is a fully game-ready character created as a commissioned work. Technical aspects: • Tris: 48,500 • Texture sets: 3 × 2K The difference in anatomy between the high-poly mesh and the final result was made according to the client’s request. It was a fun project — sculpting a big, muscular character that is anthropomorphic and creature-like at the same time. I also improved my knowledge of anatomy, worked on animation-ready topology, and optimized the model according to technical limitations. In my humble opinion, it turned out quite well) Hope you like it too. See you soon, and good luck!
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