Cute Girl
Glad to see you again.
This is my personal project, the third and final one in the series, made last fall. Finally, I reached the hair creation, rigging, skinning, posing, and compositing stage, so this is the result.
The hair cards were created in FiberShop. In the next project with a realistic hairstyle, I will try creating it in Maya XGen, compare the results, and see how much difference it can make. For card placement, I tried manual, semi-procedural with manual adjustments, and fully procedural methods to find the most convenient and efficient workflow. At the moment, the manual approach is still more flexible, precise, and gives full control.
Rigging and skinning, honestly, are fun and tedious at the same time, but they bring life into characters,i realy love it. Hope to work on animation in the future as well.
Also I allocated 2k texture for the head, wanted to check how mush detail i can get from it,and i realy like the result.
Created using a game-ready pipeline, but i guess, this character is not fully optimized. Focusing on the main goal,I didn't want to waste a lot of time on UV packing, so there are already 6 × 4K texture sets :D
Polycount: 156k tris.
Vergil Hoo — concept author (https://www.artstation.com/vergilhoo ). Thanks for the amazing art. When the time comes, I will definitely create another character based on your beautiful artwork.
For now, I’ve decided to move into stylized and hand-painted styles, learn new techniques, and take a break from realism.