Winchester
Gallery type
Date of publication:
Jul 16, 2025 10:00:10 AM
Author’s comment:
Winchester for an indie game, the main character's primary weapon.
The 3D model of the Winchester was created as game-ready using the standard sub-d modeling pipeline. The entire modeling process: blocking, low-poly and high-poly, UV unwrapping were done in Blender, packing and parsing overlays were done in RizomUV, texturing in Substance Painter, baking, final renderings and post-processing were done in Marmoset Toolbag4 and Adobe Photoshop.
The model has two sets of textures in 4k resolution. The entire texturing process was done in Substance 3D Painter, all textures are hand-painted.
Model polycount in tris: 52k
The leather parts have a fairly dense mesh for smoother animation. There are also hidden parts in the weapon that will be visible during the shot animation.
The weapon was created based on the concept of the artist DolkaYu for an indie project.
Software:
Blender Marmoset Toolbag Adobe Photoshop Substance Painter
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