Faunarium
Gallery type
Date of publication:
Jun 4, 2025 8:04:47 PM
Author’s comment:
"I love hard surface," I said.
"Let's make animals and plants," my friends replied.
And so it began.
This project showcases my very first experience creating animals and plants for the game Faunarium - following the full production pipeline from sculpting to animation.
It was also my first time diving into sculpting, retopology, rigging, and animating creatures.
All the assets were created based on the concepts and narrative by game and art designer Alexander Krazman https://krazmanalexandr.tilda.ws/ , with additional concept art by the talented Anastasia Moskovskikh https://www.artstation.com/amoskovskih.
Thanks a lot for watching - this project was a big step for me.
GlitchFight Games, you made a creature artist out of me. Almost : D
Software:
Autodesk Maya Substance Designer Substance Painter ZBrush Marmoset Toolbag Adobe Photoshop
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