Desert Eagle 50 AE
Gallery type
Date of publication:
Mar 17, 2025 11:41:20 AM
Author’s comment:
This is my first game ready 3D model of a Desert Eagle created by a full production pipeline: high poly (subdivision modeling), low poly, baking, PBR texturing, a simple rig and animation, final rendering.
Some technical parameters and stages:
- 5471 Tris
- 1 texture set
- 67% used UV space (shell padding 16, 2K map size)
- Modeling in Maya (High poly and Low poly)
- UV unwrapping in Maya
- Baking in Marmoset Toolbag
- Texturing in Substance 3D Painter
- Rigging and animation in Maya
- Render in Marmoset Toolbag
Software:
Autodesk Maya Substance Painter Marmoset Toolbag Adobe Photoshop
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