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Desert Eagle 50 AE

preview Desert Eagle 50 AE Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready Digital 3D, Animation, Snatch, high poly model, game ready
This is my first game ready 3D model of a Desert Eagle created by a full production pipeline: high poly (subdivision modeling), low poly, baking, PBR texturing, a simple rig and animation, final rendering. Some technical parameters and stages: - 5471 Tris - 1 texture set - 67% used UV space (shell padding 16, 2K map size) - Modeling in Maya (High poly and Low poly) - UV unwrapping in Maya - Baking in Marmoset Toolbag - Texturing in Substance 3D Painter - Rigging and animation in Maya - Render in Marmoset Toolbag
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