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Goerz Minicord III

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A compact test task developed into a portfolio-quality asset. According to the technical requirements, the asset was created as a pure high-poly model with: - no polygon count limitations - no low-poly version and no normal map baking - intended use in Unreal Engine with Nanite - full support for Subdivision Surface smoothing The production time for the model was 5-7 days. In addition to the original task, I created several material and color variations to further explore the asset’s visual potential. Technical Details: - 1 texture set - 62% UV space usage (3 UV maps) - Modeling: Maya - UV unwrapping: Maya - Texturing: Substance 3D Painter - Rendering: Marmoset Toolbag
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