A compact test task developed into a portfolio-quality asset.
According to the technical requirements, the asset was created as a pure high-poly model with:
- no polygon count limitations
- no low-poly version and no normal map baking
- intended use in Unreal Engine with Nanite
- full support for Subdivision Surface smoothing
The production time for the model was 5-7 days.
In addition to the original task, I created several material and color variations to further explore the asset’s visual potential.
Technical Details:
- 1 texture set
- 62% UV space usage (3 UV maps)
- Modeling: Maya
- UV unwrapping: Maya
- Texturing: Substance 3D Painter
- Rendering: Marmoset Toolbag