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Alex Rowan

Xbox asked Netflix for $800 million — the deal fell through

Companies' News

Netflix was negotiating a deal that would have given the service the exclusive right to adapt the entire Xbox catalogue for seven years. According to the outlet Puck, the streamer offered $500 million for the package and Microsoft asked for $800 million — and after that increase Netflix withdrew from the discussion.

The terms covered the publisher’s entire franchise catalogue, including Halo, Gears of War and Fable. Netflix hoped to reserve the library of source material for series and films seven years in advance, while Microsoft valued that library 60% above the sum offered.

For the production market the difference is significant. An exclusive on that scale would have meant that commissions for adaptations of Xbox games ran for several years through a single buyer, with its budgets, deadlines and contractors. The deal did not happen — which means the franchises remain available one at a time and to different platforms, and competition for the rights is preserved.

Why the talks stalled right now

Puck points to a personnel factor: inside Netflix the initiative was pushed by Bela Bajaria, the chief content officer, who left that post earlier this month. According to the outlet, without them the company had no appetite for prolonged haggling — the project lost its internal champion before the two sides converged on a price.

Xbox запросил у Netflix $800 млн — сделка сорвалась

Xbox itself has meanwhile taken up adaptations on its own: a division called XP was recently created to handle multimedia projects — exactly the type of work Netflix proposed to take on. Whether the appearance of XP is connected to the failed talks is unknown.

What remains of the two companies’ cooperation

The breakdown over the big package did not cancel individual projects. A Diablo series was announced at BlizzCon 2026, and a Minecraft series was announced back in 2024. Work on separate franchises continues — all that is missing is the exclusive framework covering the whole catalogue.

In parallel, competitors are already releasing game adaptations: Amazon made the Fallout series, Warner Bros. the Minecraft film.

Xbox запросил у Netflix $800 млн — сделка сорвалась
Warner Bros. released the Minecraft film — one of the game adaptations already out. Photo: Warner Bros.

Why game catalogues have suddenly become more expensive

The collapsed deal looks like a symptom of a larger shift: publishers increasingly count game franchises as standalone media assets with a price of their own. Against the backdrop of several high-profile adaptations, rights holders are probably revisiting the old logic, under which rights were handed over on almost any terms just for the sake of an adaptation existing.

For visual effects and animation studios this is rather good news. Had the catalogue gone to a single buyer, the volume of commissions and their distribution would have been determined by one client with a single production standard. As long as the rights remain scattered, projects will appear at different platforms — and therefore with a different circle of contractors, with different budgets and different degrees of creative freedom.

If the trend continues, publishers will increasingly keep adaptations in-house — through their own divisions such as XP, with the right to control the script, the visual style and the choice of performers. For artists, modellers and supervisors this probably means stricter requirements for matching the original art direction: the client now also includes the franchise holder, who knows well how their world is supposed to look.

Community reaction

Under the most visible posts about the failed deal the tone is more sceptical and mocking than outraged or delighted. The main reproach aimed at Xbox is the price: asking for 800 million after the Halo series was cancelled after two seasons strikes many as presumptuous. Some people are glad the exclusive rights did not go to Netflix: the service, they say, will ruin the adaptations or pull them quickly, while being happier to spend budget on reality shows nobody finishes. The opposing camp thinks Xbox is in fact the one in the right. Game franchises are called an almost ready-made source of big money for streaming services, and the offer of 500 million for seven years of exclusive rights an attempt to talk the price down. Individual developers see the collapse as a failure and say the sides should have met in the middle rather than leave with nothing.

“Xbox wanted 800 million for its franchises after the Halo series was cancelled after two seasons. Who even names numbers like that”

— @Uncle_Joe_Gamer (X)

“Netflix got scared of 800 million for the Xbox franchises but will happily pay for another reality show nobody finishes. The Modern Warfare 4 campaign alone already looks like a big movie”

— @PyroCBoy (X)

“Xbox is right here: it could have brought Netflix billions, and they’re being stingy. Game franchises for streaming services are an almost endless money printer”

— @Homelander557 (X)

What is behind the breakdown: a reassessment of the value of game franchises, Netflix’s weak interest in adaptations, Microsoft’s tough bargaining position?

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