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Alex Rowan

Hellblade developer lays off staff after failed studio sale

Companies' News

Microsoft was unable either to sell Ninja Theory or to find a place for it inside Xbox — and the studio behind the Hellblade series has reportedly begun laying off staff. The developers themselves wrote about it; Xbox has not yet made any public comment.

Xbox leadership, according to Game Developer, was unable to find a solution under which the studio would keep operating — neither within the division nor separately from it.

The developers themselves spoke about the layoffs

The first public signal was a post by a technical sound designer on LinkedIn: he wrote that his position had been cut after 12 years at the studio, and that he was looking for a new place. He did not disclose the scale or the boundaries of the layoffs. Similar posts followed from other former employees — including a performance capture specialist and a gameplay programmer.

Microsoft bought Ninja Theory in 2018 for 117 million dollars — the figure is known from documents filed with the FTC. Before the deal the studio released Enslaved, DmC: Devil May Cry and the first Hellblade, and it is also known for Bleeding Edge.

The Senua announcement was needed to find a buyer

The studio's position became uncertain back in July, when Xbox announced a "reset": 3,200 layoffs across the division, the closure of some studios and the sale of others. Ninja Theory and Undead Labs were named directly at the time — both teams were to be moved out of the structure under new owners. Undead Labs did indeed separate and now operates as an independent studio. With Ninja Theory it did not work out: in a September post on Xbox Wire titled "Continuing Our Reset," content chief Matt Booty reported that attempts to find a buyer for the studio had failed.

In June the outlet Game File wrote that Xbox knew the studio's fate when it brought the new Senua game to a presentation alongside Summer Game Fest. According to the outlet, the announcement was needed to generate buyer interest in the studio, but that interest never materialized.

Hellblade developer lays off staff after failed studio sale
Ninja Theory, developer of the Hellblade series. Image: Ninja Theory / Xbox

Why nobody bought a studio with such a portfolio

Ninja Theory's story looks like a particular case of a broader process. Against the backdrop of a contracting market, buyers are currently guided above all by predictable revenue: service projects, existing audiences, rights to franchises with repeat sales. Auteur-driven narrative games with expensive staging, capture and sound design at Hellblade's level fit poorly into this logic — high production cost, one release every few years, revenue without a long tail.

This is probably also why the deal fell through: a studio embedded in a publisher's infrastructure and its subscription model is worth noticeably less outside that infrastructure than its portfolio suggests. The industry has observed similar gaps between a team's creative weight and its market price more than once — some studios get a new owner, others are disbanded after unsuccessful negotiations.

If the trend holds, major publishers will likely continue reducing the number of studios working on expensive single-player games, while specialists in cinematic production will more often move to smaller teams, to outsourcing and to adjacent industries, from film to virtual production. For artists, animators and sound people this means that narrow specialization, until recently considered insurance, is ceasing to be that, and employment increasingly depends on whether a person can carry their skills across project formats.

Community reaction

The reaction on X to the layoffs that have begun at Ninja Theory has split, and so far it is playing out mostly under news reposts rather than under an official studio statement. One side sympathizes with a team with a quarter-century history: people are being cut without being allowed to finish the project, and the blame is placed on Microsoft and Xbox — for the collapsed sale deals, for layoffs against the backdrop of a recently announced game, and for the subscription model that, critics believe, finished off Hellblade's commercial prospects. A farewell from a studio employee is spreading widely across the timeline: a shame that work into which so much effort and care was poured will not be allowed to be completed. The other, no less loud line is cold and in places gloating. The failure of two attempts to sell the studio is read as a verdict: a buyer supposedly was not found because Ninja Theory made niche games on a big-development budget, took too long releasing Hellblade 2 and "burned money." For this side the closure is a consequence of the business itself and weak sales, not only of how Xbox manages its studios.

"This is just awful. Ninja Theory has existed for twenty-five years. And then Microsoft came along."

— @aavenaama (X)

"Good riddance. Nobody even wanted to buy them. They just burn money and treat a game like a mental health project. They won't be missed."

— @KabigonNL (X)

"Ninja Theory made niche indie games on a big studio budget. Even Kojima nearly went under, but his reputation saved him. That's how the business works, and it has nothing to do with how Xbox manages everything."

— @laesonas (X)

What is behind Microsoft's abandonment of Ninja Theory: the bet on expensive auteur projects, weak Hellblade 2 sales, the general cleanup of Xbox studios?

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