Substance 3D Modeler 1.10 and 1.10.5 have been released
Substance 3D Modeler is an SDF-based tool that allows users to create models with organic and hard surfaces in virtual reality or desktop mode using a mouse and keyboard. The workflow combines elements of digital sculpting and Boolean modeling: users can create shapes from virtual clay and then merge or cut them using Boolean operations.
Substance 3D Modeler 1.10 received the ability to import and export VDB files, enabling the creation of volumetric data—such as clouds or simulation caches from other DCC applications. The update also improves the quality of surface tools and interface, and adds keyboard shortcuts for selecting colors or setting the camera focus in the viewport.
The public beta of Substance 3D Modeler 1.10.5 also includes several significant new features. The first is a primitive object type, allowing users to create complex models with hard surfaces by performing Boolean operations on 3D primitives, as demonstrated in the video above. The second is a new Outliner interface panel, shown in the video at the beginning of the news, which should make it easier to navigate complex scenes with many individual objects.
The update also introduces a range of other changes to the user interface of Substance 3D Modeler, especially when working in virtual reality, with a new Quick Actions menu available in VR. The current beta version also includes experimental new AI features introduced last month, which have not yet made it into the stable release.
Substance 3D Modeler 1.10 is compatible with Windows 10 and above and these VR headsets. It is available through the Substance 3D Collection subscription, which costs $49.99 per month or $549.88 per year. Perpetual licenses are available through Steam for $149.99. The public beta version is accessible through the Creative Cloud desktop app for anyone with an Adobe ID.
Пробовал. Как по мне просто прикольная игрушка. Пару дней побаловатся. Огромным минусом является то что на голове кирпичь и руками махать нужно. Меня хватило на пару часов, возможно ли в этом работать по 8 - 10 часов в день большой вопрос. Также если нужно перейти в другое приложение, нужно все снимать, работать с монитора, потом опять одевать. Короче гемороя дофига, а в чем плюсы так и не понял. Программа сама по себе, ну такое... Зебра на минималках.
Как раз вот вышел 3D Painter 10.0, там немало различных улучшений и добавлений, повышение удобства использования. На оф. сайте всё подробно показано, ждём новость и здесь.
Спасибо. Вряд ли мои Pico Neo 3 подключаться, но попробую как нибюдь обязательно.