Free terrain shader MicroSplat for Unity

MicroSplat for Unity is a modular shading system for terrains, focused on performance and ease of use. MicroSplat can be considered a replacement for the Unity Terrains shader system.

“Simply add the MicroSplatTerraincomponent to your terrains and with a single button press, your terrain shading is significantly improved”, reads a description.

a6b4b6ef-2597-4703-8a0d-f6479600b8d9_scaled.jpg

Key Features

  • Up to 32 textures on one terrain in a single pass
  • Significantly faster than any other shader on the asset store
  • PBR rendering, with automatic generation of normal and height maps, smoothness, and ambient occlusion data when textures are not provided
  • Support for 2018.3 Terrain Instancing
  • Height based blending
  • Multiple lighting modes
  • Terrain or World Space UVs
  • Substance Support w/ substance plugin
  • Support for Emissive and Metallic surfaces
  • Utilities to import/export splat maps from external programs – Vegetation Studio integration which adds support for grass map rendering.
  • Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain.

f21eaabf-586f-4a73-a0b5-8804b187f4a8_scaled.jpg

9163c805-9f9e-4b9e-911d-2ca2bf013723_scaled.jpg

d94057b1-43df-4621-a864-9062e41fd03a_scaled.jpg

fb299f93-1e8c-41d3-b4e5-65c67271f2e4_scaled.jpg

If you’d like to create a terrain easily you can do it with Gaea 1.0 from QuadSpinner.



631 0 850 3
0
RenderU.com