Free terrain shader MicroSplat for Unity
MicroSplat for Unity is a modular shading system for terrains, focused on performance and ease of use. MicroSplat can be considered a replacement for the Unity Terrains shader system.
“Simply add the MicroSplatTerraincomponent to your terrains and with a single button press, your terrain shading is significantly improved”, reads a description.
Key Features
- Up to 32 textures on one terrain in a single pass
- Significantly faster than any other shader on the asset store
- PBR rendering, with automatic generation of normal and height maps, smoothness, and ambient occlusion data when textures are not provided
- Support for 2018.3 Terrain Instancing
- Height based blending
- Multiple lighting modes
- Terrain or World Space UVs
- Substance Support w/ substance plugin
- Support for Emissive and Metallic surfaces
- Utilities to import/export splat maps from external programs – Vegetation Studio integration which adds support for grass map rendering.
- Vegetation Studio integration which adds support for distance shadow rendering, rendering dynamic shadows over the entire terrain.
If you’d like to create a terrain easily you can do it with Gaea 1.0 from QuadSpinner.