Loader bot 1536
Polycount: 165 300 tris
Set of texture maps: 5 sets (Metal Roughness)
Texel: 16.200 px/cm (average, for each set of cards)
The yard of our house was undergoing renovation and a small Bobcat loader often worked there. This inspired me to think of a construction robot assistant. The prototype from real life had a rough shape, which is what this kind of technique should have. I just wanted to give this car a more individualized image, as if it were some kind of mechanical character. Therefore, I had to make a sketch in Photoshop myself and, based on this sketch, model the robot.
Subsequently, almost all parts of the bot have undergone significant changes relative to that sketch. During the modeling process, it was necessary to compare and alter the shape of the parts so that they did not intersect with each other when changing the pose. So the end result doesn't look much like a concept image. This probably happened because of the desire to make the model as believable as possible and animate it in the future.
The detailing also caused some difficulties. For example, we had to create several different types of hydraulic cylinders for the bot and make a rig for them. All these hydraulic cylinders work, including a kind of Stewart platform between the upper and lower parts of the bot, so that it can tilt in any direction. There was another nuance in the process. When changing the position of the manipulators, the length of the retractable inner part of the hydraulic cylinders was not enough, and if you take the manipulator aside, there was a noticeable hole. Therefore, we had to convert these hydraulic cylinders into telescopic ones and think about how to rig them.
By the way, I have not been able to fully find a solution for the telescopic hydraulic cylinder, because in the end my solution works mainly for the pose and has some limitations when animating. And if there is a thinking person who could suggest it, then I would be glad of it.