Gasoline generator TssSgg 10000A
Greetings, my friend. I would like to present my personal project of the TssSgg 10000EN gasoline generator model, which is for me a kind of research and experiment in the field of 3d graphics.
Most of this work was done using the standard Blender and Substance Painter tools, but in the process of working on it, I had to deepen my skills and get acquainted with different methods of creating things, such as working with neural networks, scanning, editing baked maps, creating a scene, adjusting materials and light for rendering.
The generator itself is a game ready model with a polycount of 49,702 triangles and having four texture sets with a set of maps with a resolution of 4096x4096 px and a Texel density of 20 px/cm for each set of maps. I didn't have a goal to significantly reduce the poly count, but I wanted to make a relatively detailed model in terms of shape.
The main idea is to create an image of a repair shop with a gasoline generator as the main item. Therefore, it was necessary to complement the stage with various suitable objects. The Hunyuan neural network was partially used to create such props. I can't say that I liked the quality of the things that turned out this way, because they had to be refined according to materials and shape in order to connect them in the scene. But considering that these are mostly distant objects that will be blurred or partially fragmented, as well as the speed with which they can be created, I think it helped me a lot. In any case, it will be interesting to hear from you if it turned out well and what could be improved in such scenes. I will be glad to receive your comments and any feedback.
Thanks for attention.