I'm excited to present my new work: GameReady Scaffolding.
This project explores the use of Trim Sheets – a powerful technique that significantly enhances efficiency. It allows for detailing multiple repeating elements (pipes, joints, ribbed decking) with a single texture, while maintaining a good texel density. Meticulous attention was paid to planning the texture space. The end result is a 3D asset ready for use in a game engine.
Technical Data: 11,292 triangles. Texel Density: 10.24 px/cm.
https://www.artstation.com/tok1nho