Savanna Blaze is a post-apocalyptic game character created as a personal project using a full AAA production pipeline.
The project covers the complete character production process, including blocking and high-poly sculpting, retopology and game-ready optimization, texture baking, work with a custom MetaHuman, grooming, PBR texturing, material setup, scene and lighting setup, and final rendering in Unreal Engine.
Rigging and animation were created by the talented animator Vladimir Pushkarev.