Dead Samurai
Gallery type
Date of publication:
Nov 7, 2025 12:28:35 PM
Author’s comment:
Continue experimenting with the capabilities of Layered Materials in UE5, trying to maximize material quality and get closer to a cinematic look without going beyond real-time rendering. The character is made up of 80% procedural textures; I used 1K textures mixed with base textures for greater detail.
I was inspired by the work of the talented artist Vyacheslav Safronov.
Software:
Autodesk Maya ZBrush Substance Painter Substance Designer Unreal Engine Marmoset Toolbag
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