Ermak
Gallery type
Date of publication:
Jan 23, 2025 10:30:38 AM
Author’s comment:
My latest personal project involved experimenting with the capabilities of UE5, trying to push the quality of materials to the limit and approach cinematic quality while staying within the bounds of real-time rendering. The character is 80% composed of procedural textures, and the material was created using the layered material system. I primarily used 1K textures blended with base textures for greater detail.
Software:
Autodesk Maya ZBrush Unreal Engine Substance Painter Substance Designer
774
Очень классно!
https://www.mycast.io/talent/james-hetfield
Круто, спасибо!)
Ну, так исторически сложилось)