Baba Yaga
Gallery type
Date of publication:
Aug 16, 2024 11:58:09 PM
Author’s comment:
This was my first major project in Blender, focused on character look development and storytelling through digital sculpting.
Modeling & Sculpting: Developed entirely in Blender, focusing on facial expressions and stylized anatomy.
Grooming: Utilized Blender’s geometric nodes for hair simulation.
Shading & Lighting: Focused on creating a cinematic atmosphere and realistic material response.
Goal: The project was completed as a high-fidelity static character study to master the sculpting-to-render pipeline.
Software:
Blender
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Comments:2