Winter courtyard
Gallery type
Date of publication:
Mar 12, 2024 4:40:35 PM
Author’s comment:
I decided to give myself a little run to create modular environment assets in the Neo-Baroque style for Unreal Engine 5 and became so carried away by the artistic component of the process that it grew into environment art. At the same time, I tested different approaches to setting up and optimizing materials for this game engine and practiced with visual effects in Niagara. To fill the scene I also used quixel megascans (patches of snowdrifts, bushes, pebbles, bricks).
Software:
Blender Substance Designer Substance Painter Marmoset Toolbag Unreal Engine DaVinci Resolve Adobe Photoshop
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