I decided to give myself a little run to create modular environment assets in the Neo-Baroque style for Unreal Engine 5 and became so carried away by the artistic component of the process that it grew into environment art. At the same time, I tested different approaches to setting up and optimizing materials for this game engine and practiced with visual effects in Niagara. To fill the scene I also used quixel megascans (patches of snowdrifts, bushes, pebbles, bricks).