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Daribass Lyubimych - 3D Character for Realtime - Unreal Engine 5 - Dragon's rise: Forgotten Realms

preview Daribass Lyubimych - 3D Character for Realtime - Unreal Engine 5 - Dragon's rise: Forgotten Realms centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur centaur
I did this work as part of a challenge from Artstation: Rise of the Dragon: Forgotten Kingdoms. But due to the training in the studio, I had to stop developing this character. But at the end of the training, I returned to work on the character. Since the challenge has already ended, I decided not to adhere to the technical requirements. I made the hair in the new Hair Blender 3.3 system. I created a bar location for rendering. The main tools I used: High-poly sculpture in Zbrush, low-poly, topology and UV in Blender, texturing Substance Painter. Rendering in Blender, Unreal Engine 5.
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