Daribass Lyubimych - 3D Character for Realtime - Unreal Engine 5 - Dragon's rise: Forgotten Realms
I did this work as part of a challenge from Artstation: Rise of the Dragon: Forgotten Kingdoms. But due to the training in the studio, I had to stop developing this character. But at the end of the training, I returned to work on the character. Since the challenge has already ended, I decided not to adhere to the technical requirements. I made the hair in the new Hair Blender 3.3 system. I created a bar location for rendering.
The main tools I used: High-poly sculpture in Zbrush, low-poly, topology and UV in Blender, texturing Substance Painter. Rendering in Blender, Unreal Engine 5.