Dwarf Rutger - 3D Character for Realtime - Unreal Engine 5
A personal project that I have been working on for several months, following the pipeline of creating a character for a game engine.
High poly sculpture in Zbrush, low poly, retopology and UVs in Blender, texturing in Mari and Substance Painter and rendering in Unreal Engine 5.
I got a lot of new knowledge and enjoyed every minute! I hope it shows!
The character was inspired by the concept of a talented artist bae yamile
I will be grateful for the likes and feedback in the comments, this is important to me.
I am open to job offers. Peace to all!