Sci Fi Props
Gallery type
Date of publication:
Sep 8, 2022 1:41:00 PM
Author’s comment:
Work on speed to create game assets.
Modeling, creating high poly and low poly, baking and texturing took about two days, for more optimization I created a smart material in substance painter, applied to all objects and having the ability to adjust the paint color, also most of the detail on the models was created through textures to optimize the running time and the model itself.
Box 1 - Quads 2192, Tris 3864.
Box 2 - Quads 2964, Tris 4776.
Door - Quads 685, Tris 1252.
Software:
Autodesk Maya Marmoset Toolbag Substance Painter
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