Mage
Gallery type
Date of publication:
May 14, 2022 5:19:04 AM
Author’s comment:
I sculpted the head in ZBrush starting from a sphere using various references. then projected #texturingXYZ textures in Mari and subsequently finalized displacement in ZBrush. Finally, I set up a basic look dev in Maya and rendered using Arnold render.
Software:
ZBrush Mari Autodesk Maya Arnold Adobe Photoshop
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