I decided to render a creature, that I did at the Gameloft, roughly a year ago.
Unfortunately, he didn't end up in a game.
Anyway, I thought it will be interesting to create real-time fire and play with the lighting.
Amazing concept art by Maryna Shcherbakova.
The character was optimized for mobile engines, so polycount is about 10k tris and 2 texture sets.
All shots captured in Marmoset Toolbag.
High Poly in Zbrush and textured in Substance painter.
Feel free to leave your thoughts and feedback=)