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D5 Render
Unlocking Creative Potential with D5 Render 2.9: A Complete Visualization Solution
Publications
Renders
Blender
Achieve stunning, real-time visuals effortlessly with D5 Render’s AI-powered tools, including new Terrain sculpting and Phasing Animation in version 2.9.
RebusFarm
3D Artist of the Month June 2020: Constantin Vilsmeier
Companies' News
Company Blog
Publications
Here at RebusFarm, size does not matter. We support 3D artists big and small, the established veteran as well as the up and coming talent. Constantin Vilsmeier, this month’s winner.
RebusFarm
Art Wanted! Featuring Armando Camero
Company Blog
Design
Publications
Have you ever wondered how cavemen won the hearts of the women they fell in love with? Let's go back in time with Armando Camero, a character, animation and VFX artist, who will show you what it took
RebusFarm
3D Artist of the Month February 2020: Alexandre Mougenot
Companies' News
Company Blog
Publications
“Are you not entertained?” You certainly will be, by courtesy of Alexandre Mougenot’s refreshingly carefree character designs!
RebusFarm
Art Wanted! Featuring Andrea Sguanci
Company Blog
Making Of
Publications
Italian 3D artist Andrea Sguanci keeps exploring the everlasting mutual influence between nature and architecture through his personal work, honing his skills in the process.
RebusFarm
Art Wanted! Featuring Ekaterina Domracheva
Company Blog
Making Of
Publications
Simple color palettes, functional, yet elegant style and concise arrangements: Russian archviz artist Ekaterina ‘Katie’ Domracheva is a strong proponent of minimalist design.
Articles
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RENDERU.COM
Blade runner 2049: How Territory studio designed future technologies in the film
Publications
London-based Territory studio was brought on board in the very early stages of production. The artists delivered over 100 assets across 15 sets, which almost all were implemented live and shot on set.
Articles
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RENDERU.COM
"Interstellar has opened up doors to a new life": Interview with a 2D sequence supervisor at Double Negative
Publications
Raphael Hamm told RENDERU.COM about his experience of collaborating with Christopher Nolan, and how Double Negative visualised space phenomena when nobody really knows what they look like in reality.
Articles
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RENDERU.COM
An interview with Evan Lee
Publications
RENDERU.COM spoke to Evan Lee, an awesome artist from Taiwan. His designs are incredible, each painting catches your eye. Want to know more? Just read it!
Articles
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RENDERU.COM
‘Warhammer 40,000: Dawn of War III’ Trailer: An interview with Axis Animation
Publications
Abed Abonamous, Director, Caleb Bouchard, Producer, and Head of FX Hudson Martins told RENDERU.COM about the creative process behind the trailer.
Articles
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RENDERU.COM
Human artists VS machines: How artificial intelligence is learning to be creative
Publications
Will we see artificial intelligence becoming a true artist any time soon? What would the consequences be? RENDERU.COM spoke about it to Ahmed Elgammal, Professor of Computer Science.
Articles
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RENDERU.COM
Why animators need acting lessons: An interview with Ed Hooks
Publications
What are the most common mistakes animators make? RENDERU.COM spoke to Ed Hooks, a featured speaker at big animation events around the world and the author of Acting for Animators book.
Articles
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RENDERU.COM
Wolf D. Prix: “We need the architect partisans”
Publications
RENDERU.COM spoke to Mr Prix, co-founder, Design Principal and CEO of COOP HIMMELB(L)AU, about the way in which modern architecture is developing.
Articles
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RENDERU.COM
Visual effects in Spider-Man: Homecoming: An interview with Digital Domain
Publications
Digital Domain created the Staten Island Ferry sequence. RENDERU.COM spoke to Francis Puthanangadi, Compositing Supervisor, and Eric Kimelton, VFX producer.
Articles
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RENDERU.COM
War for the Planet of the Apes: An interview with Weta Digital
Publications
Luke Millar, VFX Supervisor, told RENDERU.COM about the main challenges the artists faced and about the incredible motion capture work done on War for the Planet of the Apes.
Articles
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RENDERU.COM
RENDERU.COM visits London’s Territory Studio
Publications
Imagine a studio, where even a junior staff member can have a chat with Stephen Spielberg. Probably impossible in larger companies – but very real in Territory’s small studio.
Articles
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RENDERU.COM
“Beauty and the Beast”: How Digital Domain created the main character
Publications
Steve Preeg, Animation Director at Digital Domain, told RENDERU.COM about the new technologies the studio used for animation, about creating environments and the main challenges the artists faced.
Articles
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RENDERU.COM
Women in Computer Graphics: Why is there a lack of them?
Publications
Is being a CG artist a male-only profession? RENDERU.COM interviewed two women, one from Australia, and one from Europe, who work in the “male” section of CG.
Articles
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RENDERU.COM
From Who Framed Roger Rabbit? to Harry Potter: An Interview with animator Alex Williams
Publications
RENDERU.COM met Alex Williams, the head animator at Escape Studios, and the son of Richard Williams at London’s VFX Festival. He told us about his involvement in legendary projects.
Articles
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RENDERU.COM
Visual effects in The Fate of the Furious: An interview with Digital Domain
Publications
RENDERU.COM spoke to Digital Domain specialists who worked on the Russian submarine chase sequence - Victor Grant (FX Lead), Jay Barton (VFX Supervisor) and Nick Cosmi (texture lead).
Articles
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RENDERU.COM
Ghost in the Shell: Futuristic technology created by Territory Studio
Publications
Territory’s team crafted design concepts of the film’s most iconic technology. The studio delivered 175 final assets, which MPC put into concept art, the trailer, shots, and VFX shots.
Articles
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RENDERU.COM
Visual effects in Resident Evil: The Final Chapter: An interview with Mr. X studio’s VFX supervisor
Publications
Eric Robinson, VFX supervisor at Mr. X, spoke to RENDERU.COM about the visual effects in the last segment of the film franchise.
Articles
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RENDERU.COM
Masters of dragons: Pixomondo’s VFX supervisor tells Renderu.com about visual effects in Game of Thrones
Publications
Sven Martin explained how animators had to play dragons themselves, and why they used a supermarket-bought chicken as a reference for those menacing fire-breathing creatures.
Articles
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RENDERU.COM
The world of deep space in Passengers: An interview with MPC
Publications
What does space 30 light-years away from Earth look like? What difficulties would you face if you tried to simulate water under zero gravity? RENDERU.COM discussed these uncertainties with Pete Dionne
Articles
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RENDERU.COM
Interview with Matt Aitken, VFX supervisor at Weta Digital
Publications
RENDERU.COM spoke to Matt Aitken about his creative work and asked for his thoughts on current VFX trends.
Articles
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RENDERU.COM
Visual effects in Kong: Skull Island: An exclusive interview with Hybride
Publications
Philippe Theroux, VFX supervisor at Hybride, has worked on an impressive list of projects: from Avatar, 300, and The Hunger Games to the new Kong movie.
Articles
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RENDERU.COM
Visual effects in Logan: Interview with Soho VFX studio
Publications
Soho VFX studio created Pierce's robotic Hand, CGI vehicles, and other significant visual elements. Berj Bannayan, owner and VFX Supervisor at Soho VFX studio, shared more with RENDERU.COM.
Articles
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RENDERU.COM
Framestore’s Creative Director speaks about the visual effects in Fantastic Beasts and Where to Find Them
Publications
This project has become an example of how VFX artists contribute to the storytelling. RENDERU.COM visited the London VFX Festival and watched Christian Manz’s presentation.
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