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The release of Godot 4.1 has occurred

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Godot 4.1 was released four months after the significant release of Godot 4.0 and primarily consists of bug fixes and improvements for the new features it introduced.

Changes in the toolset for artists include support for 3D noise textures in volumetric fog, allowing control over the fog density itself or creating vector fields to influence particle effects such as wind. Additionally, particle turbulence has been reworked based on feedback from artists.
General workflow improvements relevant to CG artists include the ability to detach script editors, including the shader editor, within the Godot editor's user interface and place them on a separate monitor. The update also addresses a long-standing issue where 3D models would import in an incorrect position.

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The engine's performance has also been improved, including enhancements in scripting and the overall balance between native GDScript and C# in Godot. Additionally, AI pathfinding has been improved.

Godot 4.1 is available under the MIT license for 32-bit and 64-bit Windows, 64-bit Linux, and macOS. There are also browser-based and Android ports of the Godot editor.

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