Prism 2.0 is available as an open beta version
First released in 2018, Prism allows users to create and maintain a production pipeline without the need for scripting, using a standard graphical interface within their applications, including Maya, Houdini, Blender, and Nuke.
Users can set up projects with predefined directory structures, place assets and frames within them, create tasks, and distribute them across studio departments. Prism manages data exchange between connected DCC applications and generates assets for review, including playblasts and renders. The software is widely used by many studios, mainly small to medium-sized ones, involved in VFX and motion graphics, including Alps VFX, Chocolate Tribe, and Method n Madness.
Prism 2.0 has undergone significant changes, and projects are no longer backward compatible with Prism 1.x. The update was announced in 2021, following a closed beta testing phase. The major change is that Prism now allows creating pipelines based on the USD format (now renamed OpenUSD).
The new USD plugin supports Houdini, Maya (either through its own USD plugin for Maya or Multiverse | USD), and ZBrush. Future plans include supporting other DCC applications, but in the initial version, users can export data from other applications in Alembic or OBJ format, which can then be referenced in USD files within Prism.
A wide range of Hydra rendering delegates is supported, including 3Delight, Arnold, and Karma, with the HdStorm delegate as the default, and AMD Radeon ProRender, all available out of the box.
Users can create Hydra-compatible materials using QuilitiX, a new standalone node-based material editor based on the MaterialX standard and compatible with USD.
Additionally, both the interface and workflow of Prism have been revamped. The interface features a new "modern style sheet," and the project browser adopts a more optimized scheme.
Directory structures and file names can now be customized for each project, and custom environment variables can be defined for each user and project.
The new Studio plugin allows managing multiple projects, while the Cloud plugin enables remote collaboration.
Prism's direct support for DCC applications has been expanded, with new integration plugins for DaVinci Resolve, Kitsu, Open RV, Substance 3D Painter, and Unreal Engine.
The core plugins, including 3ds Max, Blender, Houdini, Maya, Nuke, and Photoshop, remain free.
Due to changes in the licensing model, the other modules, including the new USD module, Unreal Engine, and ZBrush, will become paid add-ons after the official release of Prism 2.0.
Prism 2.0 is available for free as an open beta version until September 2023. Beta version users receive 30 licenses for plug-in modules by default, but they also have the option to request a greater number of licenses.
The main software is available only for Windows. The versions of the main software compatible with integration plugins are listed in the online documentation.
After the official release of Prism 2.0, the source codes of the main application and eight plug-in modules will be published on GitHub under the LGPL open-source license, making them free to use in commercial projects.
Plugins for 3ds Max, Blender, Deadline, Houdini, Maya, Nuke, Photoshop, and PureRef will also be released similarly as open-source. However, for the rest of the plugins, commercial licenses will be required. The pricing for these plugins has not been announced yet.