Procedural Material Collection — Substance 3D Designer
Gallery type
Date of publication:
Sep 22, 2026 4:07:51 PM
Author’s comment:
A set of fully procedural PBR materials created with Substance 3D Designer during my training in the "Texturing Trip" course at XYZ School.My main goal was to master node-based workflows, achieve precise control over the Height and Roughness maps, and learn how to create believable organic and hard-surface surfaces from scratch.
My Responsibilities:
Full procedural creation (graphs, nodes, and parameters), lighting, and rendering.
Texture Resolution: 2K (Tiling)
Software:
Substance Designer Substance Painter Marmoset Toolbag Adobe Photoshop
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