Game-Ready Character | Albino Dragon
Gallery type
Date of publication:
Sep 8, 2026 11:30:56 AM
Author’s comment:
The main goal of this project was to create a game-ready model of a final boss for a game being developed during a game jam.
The entire character was created from scratch under a tight deadline, with approximately 16–20 hours of total work.
I started, as usual, by gathering references and establishing the overall design. The initial blocking was created in Blender, followed by sculpting in ZBrush. I then completed the retopology and UV unwrapping in Blender, and created the textures in Substance 3D Painter.
One of the main aspects of this project was the stylized hand-painted look of the textures. Most of the texturing was created procedurally, with additional manual painting and adjustments to achieve the desired result while keeping the workflow efficient.
The final result is a fully game-ready character, optimized for real-time use.
Software:
Blender Substance Painter ZBrush
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