Environment in Houdini with heightfield in COP.
Gallery type
Date of publication:
Sep 8, 2026 6:05:59 AM
Author’s comment:
While studying a new approach to creating an environment using COP, I created the following work. It’s very convenient to assemble the heightfield in COOP and the textures there as well; everything turns out very clearly — all the masks, textures, everything is in COOP, and all that’s left is to plug everything into the shader to get a finished terrain.
The new scattering tools in Solaris already include distribution tools, and if you have a ready‑made asset library, adding them to the scatterer becomes much easier. I’m pleased with such a convenient organization in one place.
Software:
Houdini
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