The Twisted Jester: Game-Ready Character & Animation Showcase
Gallery type
Date of publication:
Aug 17, 2026 10:02:14 PM
Author’s comment:
Hello everyone! I’m excited to present my latest game-ready character project: a stylized dark circus entertainer inspired by carnival horror aesthetics.
I covered the entire production pipeline—from a blank canvas in ZBrush to a fully custom-rigged and animated 900-frame locomotion and combat set in Blender.
The main challenge was handling the unique biomechanics of her elongated, stilt-like legs, ensuring expressive weight deformation and snappy punch impacts during high-velocity acrobatic combat.
Character Profile & Stylization:
• Aesthetic: Dark Carnival / Jester Horror theme with a stylized "Joker-esque" face paint.
• Design Elements: Hypertrophied ornate clown shoes, star-shaped jester hat with golden bells, and a vibrant Red/Blue/White/Gold color palette.
Technical Specs:
• Polycount: 9542 Tris (Optimized for games)
• Topology: Clean, production-ready retopology with animation-friendly loops on joints and face.
• Texturing: 1x 4K Texture Sets (PBR Metallic/Roughness workflow).
Rigging Features (100% Custom Handmade Rig in Blender):
• Full IK Setup for both Arms and Legs to support complex handstands and solid contact mechanics for elongated limbs.
• Custom torso and spine hierarchies tailored for extreme jester-style acrobatic flexes.
Animation Data (900 Frames @ 30 FPS):
• In-Place Locomotion (Idle, Stilt-Walk, Run, Jump transition).
• Dynamic 3-Hit Combat Combo featuring agile flips, a handstand compression, and a spring-loaded kick extension.
Pipeline & Software:
• Sculpting: ZBrush
• Retopology: TopoGun
• Baking: Marmoset Toolbag
• Texturing: Substance 3D Painter
• Rigging & Animation: Blender (Rendered in Cycles)
I am actively looking for job opportunities as a 3D Character Generalist / Technical Animator. Feel free to contact me!
Email: kickbface@gmail.com
Telegram: @evelina_x_vinogradova
Software:
Blender Substance Painter ZBrush
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