Blade - Game-Ready Cinematic Character
Gallery type
Date of publication:
Jul 27, 2026 7:44:35 PM
Author’s comment:
This is my personal fan art of Blade, created as a complete character production project.
The character was built almost entirely from scratch, starting from a sphere. I sculpted the head to achieve a portrait likeness, sculpted the anatomy, modeled all clothing and tactical gear, created the UVs, baked the maps, and textured the character using a PBR workflow.
For the final stage of production, I transferred the character onto the MetaHuman topology using a wrapping workflow. This allowed me to use the MetaHuman facial rig, animation system, and groom while preserving my own sculpt and likeness.
Software:
ZBrush Blender DaVinci Resolve Unreal Engine Substance Painter Marmoset Toolbag
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