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preview Project_SH UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering UnrealEngine, ue5, EnvironmentArt, 3dart, gamedev, scifi, SciFiEnvironment, DarkSciFi, rendering
Continuing the series from our team's in-house project — this time it's all about the renders. After the level walkthrough, I wanted to slow things down and let the environment speak for itself. These are the beauty shots: lighting, mood, and the details that are easy to miss in motion. Rendered in Unreal Engine 5.7 through Movie Render Queue. Next up — the technical breakdown. Stay tuned. Ruslan Gostev — built the corridor with barrels, several props, and the cloth pieces scattered across the level, helped with testing the add-ons, and also handled the editing of the final video. https://lnkd.in/dUtNjwA4 Denis Ishkov — helped with the modules for the large room with the central column. https://lnkd.in/d8GZMWUC Vadim Akchulpanov — programmer, helped with integrating the FPS preset. We'll later share a video of the character running through the location, along with the weapon made for the project.
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