Continuing the series from our team's in-house project — this time it's all about the renders.
After the level walkthrough, I wanted to slow things down and let the environment speak for itself. These are the beauty shots: lighting, mood, and the details that are easy to miss in motion.
Rendered in Unreal Engine 5.7 through Movie Render Queue.
Next up — the technical breakdown.
Stay tuned.
Ruslan Gostev — built the corridor with barrels, several props, and the cloth pieces scattered across the level, helped with testing the add-ons, and also handled the editing of the final video. https://lnkd.in/dUtNjwA4
Denis Ishkov — helped with the modules for the large room with the central column. https://lnkd.in/d8GZMWUC
Vadim Akchulpanov — programmer, helped with integrating the FPS preset. We'll later share a video of the character running through the location, along with the weapon made for the project.