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Mech Havok

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My diploma project, created at Kaino University as part of the "Lego Witcher" course. The robot was originally designed in a Lego-inspired style, which is why some of those blocky, large-scale forms have been preserved in certain parts of the model. At the same time, I aimed to incorporate enough mechanical detail to make the character look convincing and visually engaging. Polycount: 606k polygons Textures: 4 texture sets (4K) Modeling, UV unwrapping & rendering: Blender (Cycles) Baking: Marmoset Toolbag 5 Texturing: Substance Painter
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