My diploma project, created at Kaino University as part of the "Lego Witcher" course.
The robot was originally designed in a Lego-inspired style, which is why some of those blocky, large-scale forms have been preserved in certain parts of the model. At the same time, I aimed to incorporate enough mechanical detail to make the character look convincing and visually engaging.
Polycount: 606k polygons
Textures: 4 texture sets (4K)
Modeling, UV unwrapping & rendering: Blender (Cycles)
Baking: Marmoset Toolbag 5
Texturing: Substance Painter