A real-time ready haptic glove concept built with a full production pipeline approach.
The project includes optimized topology, clean UV layout and physically accurate materials prepared for Unreal Engine.
Software used:
Blender | ZBrush | Marvelous Designer | RizomUV | Substance 3D Painter | Unreal Engine | Marmoset Toolbag | Photoshop | After Effects
The goal was to create a believable XR device that balances technical realism with futuristic aesthetics.
1 UV SET 4K