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Conan the Barbarian classic

preview Conan the Barbarian classic 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles 3d sculpture, 3d modeling, vertex paint, vertex color, fluids, blender3d, cycles
The work was done for a friendly sculpture contest on the He77ga VK channel. It is based on the well-known poster for the movie Conan the Barbarian. The characters are sculpted and painted using vertex colors. The equipment and environment are modeled using subdiv modeling, with additional sculpting and vertex painting, as well as using metal and other materials. The hair and fur are modeled using the Blender hair system. The fire is modeled using the Blender fluid system and physics. Retopology, unfolding, and texturing were not performed here. The entire process took about five days.
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